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How GOG fixed Cold Fear (Survival Horror game) | GOG Tech Talk

Cold Fear is what happens when survival horror says, “You know what this needs? OSHA violations.

Set on a rusty whaling ship in the middle of the Bering Sea, the game straps you in as Tom Hansen, a Coast Guard guy who clearly did not read the job description past “routine inspection.” The boat is rocking like it’s possessed by the spirit of turbulence itself, which means aiming your gun feels less like combat and more like trying to text during an earthquake. Missed shots aren’t a skill issue—it’s the ocean’s fault.

Every hallway is dripping, creaking, and aggressively nautical. Monsters pop out like they’re auditioning for The Thing, and the environment is so hostile it’s basically the final boss. Wind shoves you around, waves knock you flat, and ladders exist solely to betray you at the worst possible moment. Even doors feel like they’re judging your life choices.

Cold Fear is part Resident Evil, part Sea Sickness Simulator, and 100% committed to making sure you never feel stable—physically, emotionally, or morally. It’s tense, creepy, and occasionally hilarious in a “why am I fighting Lovecraftian horrors on a boat that won’t stop moving?” kind of way. Bring ammo, bring courage… and maybe bring Dramamine.

Las Vegas is AMAZING for Video Game Hunting!

They say what happens in Vegas stays in Vegas… unless it’s video games, then it comes home with me. Game hunting across Las Vegas, chasing retro gems and making zero promises about self-control. If you live in the Las Vegas area, check out Retro City Games: https://www.retrocitygames.com

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Las Vegas is a sun-baked mirage where common sense checks out at the front desk and never comes back. It’s a city powered by neon, bad decisions, and the unshakable belief that this pull of the slot machine is “the one.” Time doesn’t exist here—clocks are banned, sleep is optional, and breakfast can legally be a margarita served in a yard-long plastic guitar.

The Strip is like if Disneyland, a midlife crisis, and an airport gift shop had a baby. You can visit Paris, New York, ancient Rome, and a pyramid with a laser on top—all without leaving Nevada or learning a single useful fact. Meanwhile, someone dressed as Elvis is marrying a couple who met four hours ago, while another Elvis watches, quietly judging.

Vegas is the only place where you’ll see a man win $20, lose $2,000, and still say, “I basically broke even.” It’s loud, ridiculous, unapologetically extra, and somehow proud of it. Las Vegas doesn’t ask why—it just asks, “Cash or credit?”

The Fastest Game Console Ever Made? – Virtual Boy In Slow Mo – The Slow Mo Guys

The Nintendo Virtual Boy is what happens when the future arrives early, forgets its glasses, and insists everything be red. Released in the mid-90s, it promised mind-blowing virtual reality and instead delivered a table-mounted periscope that asked you to hunch over like a curious shrimp. Nintendo said “step into the game,” but your chiropractor heard “job security.”

Its graphics were a bold artistic choice: red wireframes on a black void, as if every game took place inside a haunted oscilloscope. After a few minutes, you weren’t sure if Mario Tennis was intense or if your retinas were filing a formal complaint. Nintendo even warned players to take frequent breaks, which is never a great sign for a system meant to be fun.

And yet, the Virtual Boy is weirdly lovable. It’s the console equivalent of a brilliant but awkward science fair project: ambitious, misunderstood, and absolutely committed to doing things its own way. Today it lives on as a cult classic, remembered fondly by collectors and historians as proof that even Nintendo sometimes trips over the power cord while running toward the future.

Fallout New Vegas Nuclear Shot – Drunken Master Paul

Fallout is what happens when the 1950s said, “The future will be great,” and the future replied, “Cool, I’m going to be a radioactive nightmare with jazz.” It’s a role-playing game series set in a post-nuclear wasteland where civilization has collapsed, but somehow bottle caps became a stable currency and everyone agreed that power armor is the height of fashion. You wander the ruins of America listening to upbeat doo-wop while being chased by giant cockroaches, irradiated cows, and people who really need to stop screaming “RAIDER!” before shooting you.

Gameplay-wise, Fallout lets you solve problems however you want: talk your way out, sneak around, hack a terminal, or just fire a minigun until the issue no longer exists. Your choices matter deeply—except when they don’t, because the wasteland is cruel, ironic, and very into dark humor. One minute you’re debating moral philosophy with a robot, the next you’re stealing a toaster for parts. It’s bleak, hilarious, and oddly comforting, proving that even after nuclear annihilation, humanity’s greatest skills remain sarcasm, poor decision-making, and collecting junk “just in case.”

What Happened to Parker Guitars?

Parker Guitars are what happen when a guitar builder looks at a perfectly good Strat or Les Paul and says, “This is nice, but what if it weighed less than a carry-on bag and looked like it escaped from a sci-fi movie?” They’re famous for being shockingly light, aggressively ergonomic, and built with enough carbon fiber and aerospace thinking to make NASA raise an eyebrow. You pick one up expecting guitar, and instead your brain briefly thinks you’ve been handed a prototype from the future that somehow learned how to shred.

They’re also the guitars that politely refuse to fight you. Ultra-thin necks, impossibly low action, and piezo pickups that let you switch from face-melting electric tones to convincing acoustic sounds without changing instruments. Parker players tend to be the kind of musicians who love technical precision, hate back pain, and enjoy explaining to confused onlookers that no, this is not a headless guitar, and yes, it really is supposed to look like that.

Star Wars Outlaws – Everything Major Added Since Launch

When Star Wars Outlaws first landed, it promised something the galaxy had never quite seen: a true open-world Star Wars romp starring smugglers, syndicates, and people who definitely do not pay parking tickets on Coruscant. The launch version was bold, messy, and full of ambition… but it was really just the opening crawl. Since then, Ubisoft Massive has been busy in the background, tuning blasters, reprogramming AI brains, and quietly turning knobs marked “fun.” With new story expansions, reworked stealth and combat, ship upgrades, and a mountain of quality-of-life fixes, the game has gone from “interesting gamble” to “wait, this is actually pretty slick.” From casino heists with Lando to pirate treasure hunts in deep space, this video looks at how Star Wars Outlaws has grown up and asks the big question: is it finally living its best outlaw life?

We break down everything added since launch, including the Wild Card and A Pirate’s Fortune DLCs, Patch 1.4 and 1.6 updates, smarter stealth AI, less chaotic combat, speeder free-aiming, beefed-up Nix companion abilities, new space combat modules, accessibility upgrades, and noticeable performance and visual boosts on PC, PS5 Pro, and Switch 2. If you’ve been waiting for the right moment to jump in, or wondering what changed while you were off smuggling something else, this is your full tour of Star Wars Outlaws’ glow-up era.

Recent Game Pickups for 2026!! 43 PICKUPS (PS5, PS4, Switch, Evercade, GBA)

Radical Reggie + recent game pickups = shelves under stress. Let’s talk new games, old games, and the thrill of adding “just one more” to the collection.

Games Shown:
Metal Gear Solid Delta: Snake Eater
Trails in the Sky 1st Chapter
Monument Valley The Trilogy
Homebody
Yooka-Re-Playlee
Tanuki Justice
Sonic Racing: CrossWorlds
Hotel Barcelona
Little Nightmares III
Castlevania: Dominus Collection
Mortal Kombat XL
Mortal Kombat 11
Deathwish Enforcers
Pizza Pops
Fortified Zone 2
Tales of Xillia: Remastered
Raiden Nova
Macross: Shooting Insight
Death Stranding Director’s Cut
Mario vs Donkey Kong
Fatal Fury: City of the Wolves
Laika: Aged Through Blood
Snowbros. Wonderland
Post Trauma
Syberia: Remastered
Cronos: The New Dawn
Dead Reset
Genki Switch Accessories
Fx-Unit Yuki SG Memorial Box
Skinny & Franko Fists of Violence
Burnhouse Lane
Retro Fighters Hunter 360 controller
Retro Fighters BattlerGC controller
Spinmaster
Golden Axe
Metroid Prime 4 Beyond
Kag’s Pixelated Quest
Evercade Alpha Taito Bartop Arcade
Evercade NeoGeo Arcade 2
Evercade NeoGeo Arcade 3
Evercade Activision Collection 1
Evercade Rare Collection
Evercade The Llamasoft Collection
Custom GBA

XBOX 360 GAME collection! 1228 Games – What the heck?!

A collector traded in a jaw-dropping 1,228 Xbox 360 games at Pink Gorilla Las Vegas, and we got to rummage through the aftermath. From rare collectibles and developer consoles to sports, racing, and Kinect titles, this video is a full tour of one of the wildest Xbox 360 collections you’ll ever see.

https://pinkgorillagames.com/

The Xbox 360 arrived like a caffeinated future orb, all sleek curves and glowing rings, daring your living room to keep up. It booted up with the confidence of a device that knew it was about to eat hundreds of hours of your life and felt zero remorse. This was the era when headsets crackled with chaotic lobby chatter, achievements popped like digital confetti, and your console gently warmed the room like a space heater that also ran Halo 3. The controller fit your hands so well it felt less like plastic and more like destiny with thumbsticks.

And then there was the Red Ring of Death, the Xbox 360’s dramatic phase, when it would suddenly decide to teach you about loss, patience, and extended warranties. Yet even that couldn’t stop it from becoming a legend. It gave us downloadable games before we trusted them, online play before we took it for granted, and a library so massive it included everything from all-time classics to games you swear you bought on sale but never actually played. The Xbox 360 didn’t just define a generation of gaming, it gently screamed at it through a headset while teabagging in multiplayer.

THE MOST INSANE DIG OF MY ENTIRE LIFE

Collecting big box PC games is basically the nerd equivalent of hoarding Fabergé eggs — except instead of jeweled treasures, you’ve got a wall of cardboard bricks the size of cereal boxes that once contained a single floppy disk and 200 pages of manuals.

There’s something magical about them, though. Modern games give you a digital download code; big box games gave you a phone book of installation instructions, a map, a novella explaining the backstory, and maybe even a floppy with “shareware” just to tease you. Buying Myst back then felt like adopting a small library.

The boxes themselves are a workout program. Stack a few dozen on a shelf and suddenly you’re living inside a Jenga tower of DOS-era nostalgia. Move apartments? Congratulations, you’ve just volunteered to carry 75 pounds of King’s Quest across town. And of course, the one you want is always on the top shelf, behind Flight Simulator 98 and Oregon Trail Deluxe, so now you’re climbing like Indiana Jones in a temple made of cardboard.

And the collector’s mindset is hilarious: “Yes, I know I own Doom in every format ever made, but this one has the rare sticker variant AND the slightly less crushed corner. Totally worth $200.”

In the end, collecting big box PC games isn’t just about the games — it’s about preserving an era where packaging was bigger than the monitor you played it on. Plus, let’s be honest: half the joy is showing off to your friends like, “See this box? This one game required 12 floppy disks. TWELVE. Kids these days don’t know the struggle.”

What Are Your Most Played Solo Albums?

Solo albums from popular bands are like when your favorite superhero decides to go off and star in their own spin-off movie — exciting in theory, but sometimes you just end up with “Aquaman: The Extended Guitar Solo.”

Usually, the story goes like this: The bassist, tired of being ignored, suddenly thinks the world is dying to hear his 12-track concept album about medieval farming techniques. The drummer? He releases a record that’s basically 40 minutes of rhythm experiments and somehow calls it “Percussive Journey, Vol. 1.” Meanwhile, the lead singer drops a moody acoustic album, desperately trying to prove he’s not just the guy who screams into the mic — now he also screams into a harmonica.

Of course, every solo album gets hyped as “the real creative vision” behind the band. Translation: “This is what I’ve been annoying everyone with in rehearsal for the last 10 years.” And the reviews? Always polite. Critics write things like, “It’s an interesting exploration of sound” which is code for “We can’t sell this, but we respect your bravery.”

Still, there’s something charming about it. A solo album is basically a musical diary entry we weren’t supposed to read — sometimes it’s brilliant, sometimes it’s awkward, but either way, it proves that even rock gods want a little alone time.