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Ranking and Reviewing Mindscape NES games

JohnRiggs – Mindscape published many games that people have heard of, some ported from computer, some ported from other companies. Heres a look at all 20 games from Mindscape for NES.

Mindscape—the gaming company that was like that one friend who almost made it big but kept tripping over their own shoelaces.

Founded in the early ’80s, Mindscape tried its hand at everything: educational games, adventure games, simulation games—basically, if there was a genre, they threw something at it to see if it would stick. Sometimes, they struck gold (The Chessmaster, Prince of Persia ports), and other times, well… let’s just say they had a talent for making games that made you wonder, “Who asked for this?”

By the ‘90s, they had their hands in everything from DOS classics to weird licensed tie-ins (The Terminator, Mario Teaches Typing—yes, that was them). But as the gaming industry grew into a high-stakes blockbuster business, Mindscape, bless their hearts, kept plugging away with a mix of hits, misses, and “Wait, they made that?”

In the 2000s, they did what many game companies do: get passed around like a hot potato in a series of acquisitions before fading into the gaming history books. Today, they live on in the memories of ‘90s kids who remember booting up Reader Rabbit or getting inexplicably frustrated at Madeline games.

RIP, Mindscape—you were weird, and we kind of loved you for it.

Champ Games 2024 Homebrew GAME RANKINGS for the ATARI 2600!

The Atari 2600 was the OG console, the granddaddy of gaming, and the reason your parents thought “video games” meant Pong. Released in 1977, it was basically a wood-paneled time machine that transported families straight into pixelated bliss—or chaos, depending on who got stuck with the unresponsive joystick. With its faux-wood trim, the 2600 looked less like a gaming console and more like it belonged in your dad’s rec room next to the shag carpet and avocado-green sofa. But don’t let the retro aesthetics fool you—this machine was a beast in disguise, packing 4 whole kilobytes of memory. That’s barely enough to save a Word document today, but back then? Pure wizardry.

The games were simple yet maddeningly addictive. Who needs a cinematic cutscene when you have a square pretending to be a tank in Combat or a rectangle heroically rescuing princesses in Adventure? And let’s not forget the iconic controllers: single-button joysticks that felt indestructible until you got mad during a Pitfall! session and threw one against the wall. Atari 2600 games had something for everyone, whether it was dodging missiles in Missile Command or, uh, experiencing the infamously terrible E.T., which taught us all an important lesson: even classics can have their flops. It was crude, charming, and occasionally frustrating, but the Atari 2600 was the spark that ignited the gaming industry. Without it, your PS5 would just be a really expensive Blu-ray player.

‘Too Big’ For Steam Deck: AAA Games Are Struggling On Valve’s Handheld

Oliver Mackenzie (Digital Foundry) does his best to run the latest triple-A games on Valve’s handheld. Which games run well? Which games run well and look decent? And which games are indeed simply ‘Too Big’ for Steam Deck? Does a more powerful handheld like the Asus ROG Ally power past the Deck’s problems?

The Valve Steam Deck, aka Gabe Newell’s love letter to PC gamers who secretly wanted a Nintendo Switch but were too proud to admit it. This chonky handheld beast is basically a gaming PC crammed into a device the size of a grilled cheese sandwich on steroids—portable enough to take anywhere, but still big enough to make your wrists question your life choices after an hour of Elden Ring.

What Makes It Special?

  • Runs your entire Steam library—which means you can finally ignore 90% of the games you impulse-bought during a Steam sale… on the go!

  • Has trackpads! Because Valve still believes that trackpads are the future, despite a decade of gamers collectively going, “Ehh…”

  • Customizable as heck—want to install Windows? Emulators? A toaster simulator? Go wild.

  • “Portable,” but in a “you might need a dedicated backpack for it” kind of way.

The Downsides?

  • Battery life is… negotiable. Playing a high-end game? Congrats, you have about 90 minutes before your Deck turns into an expensive paperweight.

  • It’s big. Like, big big. Holding one is like gripping a sci-fi weapon from a movie where The Rock has to save the world.

  • Linux-based OS, which is great if you love tinkering, but if you’re just trying to play games, you’ll occasionally feel like you’ve been thrown into IT Tech Support mode.

Final Verdict?

The Steam Deck is a glorious, slightly impractical marvel—perfect for anyone who wants to game anywhere, anytime, and develop forearms like a Greek statue in the process. It’s the closest thing we have to a true portable gaming PC, and for that, we salute Valve. Now if only they’d make Half-Life 3

OneXPlayer G1 Gaming PC – It’s Powerful…but WEIRD

The OneXPlayer G1 is like a gaming laptop and a Steam Deck had a wild night out and accidentally created a boxy, overpowered handheld that can run Cyberpunk 2077 and give you a forearm workout. It’s the device for people who think, “Sure, I want portability—but I also want all the frames, a full keyboard, and a controller that cramps.” MORE INFO: https://bit.ly/43qnp59

Sega Neptune Project – a Sega Genesis and 32X onto a single board

The Neptune Project: ► Project Github: https://github.com/Board-Folk/Neptune ► Follow COSAM: https://x.com/cosam_the_great?lang=en

The Sega Neptune, the Bigfoot of gaming consoles—some say it existed in prototype form, others claim it was just a fever dream brought on by Sega’s caffeine-fueled brainstorming sessions in the ‘90s. Either way, this mythical beast was supposed to be a Sega Genesis and 32X hybrid, combining two things that Sega fans already had separately into one convenient package…

Why Was It Special?

  • It would have saved gamers the hassle of duct-taping their Genesis and 32X together like a Frankenstein creation.

  • No need for extra cables! (A big deal in the era where Sega consoles needed more wires than a ‘90s home office.)

  • It had a cool name! Seriously, “Neptune” made it sound like it could survive in deep space… unlike the Saturn, which actually launched and promptly sank like a gas giant in quicksand.

Why Did It Never Come Out?

By the time Sega was maybe, possibly, sort of ready to release it, the Sega Saturn was already on the horizon. Sega realized that selling a console that was technically two years outdated was probably not the best strategy—although, let’s be honest, that never stopped them before.

Thus, the Neptune was unceremoniously abandoned, joining the ranks of lost Sega hardware like the Sega Pluto and the Dreamcast’s dignity post-2001. Today, it remains a legend, whispered about in retro gaming circles—the console that could have been, but probably would have been a bad idea anyway.

The Rise and Fall of the SSX game series. 😢

The SSX series is what happens when someone says, “What if we made snowboarding… but completely unhinged?” and then followed through with maximum chaos. Short for Snowboard Supercross, SSX first launched in 2000 and instantly turned the slopes into a gravity-defying playground. Forget realistic snowboarding — in SSX, you could launch yourself 300 feet into the air, pull off a triple backflip while grabbing your board with one pinky, and still have time to wink at the camera before landing perfectly. The game didn’t care about physics; it cared about style.

Every SSX game had the same core philosophy: snowboard like you have a death wish, rack up points, and look cool doing it. The characters were all basically extreme sports superheroes — like Mac, the lovable goofball who treated snowboarding like a rock concert, or Elise, who probably did double backflips just to grab a sandwich. The courses were pure chaos, ranging from death-defying mountain peaks to neon-lit night runs, and the soundtrack? Absolute fire. (Jurassic 5 while shredding a glacier? Yes, please.) By the time SSX Tricky came out, the series had achieved cult status, teaching players that if you’re not pulling off a mid-air worm while flying over a bottomless ravine, are you even snowboarding?

Game On Expo in Phoenix Arizona – It’s Almost Here!

The Game On Expo is happening in Phoenix, AZ at the the Phoenix Convention Center. The dates are April 4th-6th, 2025. I hope to see you there!

More information can be found here: https://gameonexpo.com/

What is Game On Expo?  Phoenix’s annual pilgrimage for gamers, nerds, and anyone who thinks life should come with a health bar and a save point. This three-day festival is a glorious mash-up of retro arcade nostalgia, tabletop chaos, cosplay shenanigans, and enough gaming merch to make your wallet cry in the corner.

What to Expect?

  • Vendors selling everything from rare SNES cartridges to anime plushies that stare into your soul.

  • Cosplayers who have put in more effort into their outfits than most people do into their day jobs.

  • Tournaments where button-mashers and pro-level players clash in a battle of reflexes and broken controllers.

  • Voice actors from your favorite games & YouTubers, there to sign autographs, answer burning fan questions, and occasionally indulge in meme-worthy moments.

And let’s not forget the arcade section, where you can test your skills on vintage cabinets and realize that, yes, your childhood skills at “Street Fighter II” have completely abandoned you.

Whether you’re there to compete, collect, cosplay, or just bask in the glow of RGB-lit everything, Game On Expo is a weekend of glorious geekery where everyone speaks fluent nerd. Just be prepared to walk away with a bag full of collectibles, a phone full of photos, and a deep sense of regret that you didn’t buy that limited-edition Zelda print when you had the chance.

The MOST I have ever spent on SINGLE GAME! EYE WATERING! – TheGebs24

TheGebs24 is like stepping into a cozy, neon-lit gaming den where nostalgia flows as freely as Mountain Dew at a LAN party. Hosted by Gemma, a retro gaming enthusiast with the energy of someone who just found a sealed copy of EarthBound, the channel is a delightful deep-dive into classic gaming, rare finds, and unfiltered gaming passion. Whether she’s unboxing a haul of vintage games, exploring hidden gems on forgotten consoles, or just waxing poetic about the glory days of the PlayStation 1, TheGebs24 feels less like a YouTube channel and more like hanging out with your coolest gaming-obsessed friend.

The real magic of TheGebs24 is Gemma’s ability to make any game — no matter how obscure — sound like a lost treasure. She could find a dusty copy of Bubsy 3D at a thrift store and still make you think, “Hmm… maybe I should give that a go.” Her collection tours are like walking through a time machine packed with NES, Mega Drive, and GameCubegoodness, and her commentary is always served with a generous side of humor. Plus, she has a genuine love for gaming history, which means you’ll come for the retro game hauls but stay for the heartfelt passion. Watching TheGebs24 is basically a nostalgic rollercoaster — one minute you’re reminiscing about Crash Bandicoot, the next you’re googling how much a Sega Saturn costs on eBay.

RetroN GX TurboGrafx-16 Review – the Good & the Bad

Review of the Hyperkin RetroN GX TurboGrafx-16/PC Engine clone console. This system plays TurboGrafx-16 and PC Engine games… kinda. At $90, some compromises have been made to resolution and performance. More info: http://www.hyperkin.com

Ah, the TurboGrafx-16, the console that said, “Sure, I’ll compete with the NES and Sega Genesis,” but then tripped on its own power cord before crossing the finish line. Released in North America in 1989, this little underdog was actually a powerhouse—at least on paper. It boasted gorgeous 16-bit graphics (well, technically an 8-bit CPU with a 16-bit graphics processor, but shhh, marketing!) and some of the best arcade-style games of its era.

The TurboGrafx-16 had a sleek, almost futuristic design… if “futuristic” meant a black plastic rectangle with orange accents. It also had just one controller port—because NEC figured friends were optional. Want multiplayer? Fork over extra cash for a TurboTap accessory. And speaking of accessories, there was the TurboExpress, a handheld version that was basically a Game Boy on steroids, capable of playing full TG-16 cartridges. It was amazing—until you realized it burned through six AA batteries in under three hours.

Then there was the TurboGrafx-CD, an add-on that gave players access to CD-ROM games years before Sega and Sony made it cool. Unfortunately, it also cost more than a used car in 1992. But hey, if you wanted anime cutscenes, voice acting, and loading times that let you grab a snack mid-level, this was the future!

Despite an amazing library featuring gems like Bonk’s Adventure (a game about a caveman with a weaponized forehead), Blazing Lazers (pure vertical-scrolling shooter bliss), and Castlevania: Rondo of Blood (arguably one of the best in the series), the TurboGrafx-16 never really caught on in the U.S. In Japan, where it was known as the PC Engine, it was a massive success, proving once again that Americans and Japanese gamers sometimes live in parallel gaming dimensions.

Ultimately, the TurboGrafx-16 was the hipster console of its time—underappreciated, ahead of the curve, and loved by those in the know. If you had one, you were either an arcade shooter enthusiast, a collector before it was cool, or someone who got it on clearance because your parents refused to buy a SNES. Either way, respect.