In 1989, young college graduate Jordan Mechner introduced a 2D platformer called Prince of Persia to the world. Platformers were all the rage during the 80s, yet Mechner’s set itself apart from its contemporaries with its weighty, swashbuckling action, and incredibly smooth animations – a feat that Mechner had achieved by rotoscoping his family and friends into sprites. After a decade of enhanced ports and a strong sequel, the series would fall into an abyss following a misstep into the third dimension. Yet just when all seemed lost, Ubisoft’s young, Montreal-based studio would step in and transform the series into a modern classic, implementing a gameplay mechanic now as iconic as the franchise itself in the process. Prince of Persia’s new heroes would continue to nurture it for many years after – until finally, after bringing it to the silver screen, the decision was made to put it on hold. The series’ spark had seemingly vanished – but the mark it had left on the industry and gamers worldwide would still remain. This is the rise and fall of Prince of Persia.
Before The Rock starred in the 2006 game Spy Hunter: Nowhere to Run, there was another reboot of the franchise in 2001. Victor Lucas jumps behind the wheel to explain why it’s a Buried Treasure!
Microsoft’s first console – The Original Xbox had a security system that was quickly and easily dispatched. In this episode we look the different ways it was defeated via both hardmodding and softmodding techniques and why Microsoft learned a valuable lesson and invested much more time and money into the security system of the Xbox 360.
GAMES SHOWN:
* Star Wars: Battlefront II
* Breakdown
* Panzer Dragoon Orta
* Jade Empire
* Crimson Skies: High Road to Revenge
* SSX 3
* Star Wars: Republic Commando
* Red Faction II