I’m tired of modern video games being shut down from pointless server requirements and wanted to help the cause to spread the word that we might be able to do something about it. It also made me wonder, how many of my physical games are now dead? It was a lot more than I thought it would be.
DRM is always annoying…but it was really bad in the early to mid 2000s!
DRM (Digital Rights Management) in video games – the ultimate test of a gamer’s patience and the digital equivalent of a bouncer at an exclusive club. Imagine you’ve bought a brand-new game, full of excitement to dive into its virtual wonders, only to be greeted by DRM, standing there like an overly cautious gatekeeper. It’s as if the game developers invited you to an awesome party, but first, they need to scan your ID, your fingerprints, and your grandma’s recipe for lasagna before letting you in. DRM, designed to thwart pirates, often ends up making honest gamers feel like they’re trying to break into Fort Knox just to enjoy a little digital escapism.
Picture this: You’re ready for an epic gaming session, snacks at the ready, comfy chair perfectly positioned. You click “Start Game” and BAM – you’re hit with a barrage of DRM hurdles. First, it’s the online verification, where your internet connection is questioned more than a suspect in a crime drama. Then there’s the infamous “please insert the original disk” message, despite the game being digitally downloaded. Let’s not forget the DRM that decides it’s a great time for a system update, because nothing screams fun like watching a progress bar. By the time you finally break through the DRM fortress, you’ve burned more calories from sheer frustration than you would have playing the game. In the world of video games, DRM is like that overly cautious friend who checks all the locks three times before leaving the house, while you just want to have some fun.