Radical Reggie – With the PS3, PSP, PSVita store rumored to shut down soon, Radical Reggie tells us the 50+ Games you might wanna SNAG NOW! https://youtu.be/fSK8K27X2c0
Radical Reggie – With the PS3, PSP, PSVita store rumored to shut down soon, Radical Reggie tells us the 50+ Games you might wanna SNAG NOW! https://youtu.be/fSK8K27X2c0
Radical Reggie – Looks like the end is upon us. The PlayStation store for ps3 and the vita will soon be shutting down. No official announcement from Sony but we can all feel the end is coming. The ps3 store barley works and there’s so many missing games from there now. its pretty much a nightmare to search through.
MJR Extras: MotorStorm: Pacific Rift (PS3) arcade racing by Evolution Studios – Gameplay of me racing through 4 different terrain: Earth, Air, Water & Fire. I win all but one of them 🤪
Gaming And Technology Variety Channel – Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004’s Killzone.
I’m picking through the Seattle area GameStops to find the last Xbox 360/PS3/Wii U/ 3DS games before they are gone forever. I found some good deals!
My entire PS3 Games collection – Great games, Hidden Gems & yes, the BAD games too!
Radical Reggie– Hey everyone, thanks for joining me for another before they’re gone video. If you’re new to the channel, these videos are about preserving the physical media of certain games for your collections, And of course getting these games before they become sought after.
Radical Reggie – I decicded to do a pt2 since the first video was well received. With the 9th generation of video games coming by the end of this year, stores like Gamestop will most likely be pushing out the 7th generation of video games out of their stores. When this happens, more than likely the price will go up on certain titles since resellers have the option to do so. Even if that is not the case, now is the time to look for certain titles on the cheap
Few video game genres instill power and satisfaction as easily as the shooter. While players can’t raise hell in titles like Call of Duty on the same scale as they can in games like Civilization, the immediacy of the former’s gameplay has proven time and time again to be far more efficient of an endorphin rush. Decades after players were first able to do so in Wolfenstein, unloading one’s clip into an unsuspecting enemy is still sublime like few other experiences in the medium; an unequivocal act of domination bereft of drawbacks or emotional trauma.
But every now and then, a shooter goes against the grain, and attempts to subvert these very foundations upon which it is built. Spec Ops: The Line was one such game. Released in 2012 on consoles and PC, The Line began in an unassuming fashion, casting players as the leader of a three-man team tasked with investigating the fate of a rogue colonel in a sand-swept version of Dubai. Those who kept with it, however, quickly discovered that underneath its modest premise laid a hellish odyssey, one that forced its protagonists into disturbing predicaments at every turn, and repeatedly questioned the ethicality of how they chose to solve them.
Like many subversive games before it, The Line received critical acclaim upon its release, but disappointed at retail, selling well below other, contemporaneous first-person shooters. Almost everyone who was involved in its production, however, was almost relieved that it didn’t end up becoming a massive hit – for bringing it into being had been its own personal hell, and nobody was ready to go for a second round.
This is the history of Spec Ops: The Line.