In this three part episode of Game Maker’s Toolkit, I will be looking at the shifting design of the three major Dead Space games
In part two, we look at Dead Space’s major sequel and how Redwood Shores (now named Visceral Games) started to shift the focus of the franchise away from horror – and towards action.
In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter.