My review of Fast & Furious Arcade Edition (PS5, Xbox, Switch) — It’s loud, kinda janky, and over before you can even say ‘family.’ There is fun to be found here, but also lots of caveats and a few disappointments.
Wreckreation is what happens when Burnout Paradise eats a bag of sugar, watches too much Jackass, and gets handed the keys to a sandbox the size of a small country.
Imagine you’re dropped into an open world where not only can you drive ridiculously fast, but you can also build the track mid-race — like some caffeinated construction worker with no concept of safety codes. You want a ramp that launches you over a volcano into a loop-de-loop made of pure regret? Done. You want traffic, weather, and explosions all at once? Congratulations, you’ve just invented Monday morning rush hour.
The game’s premise is simple: drive fast, crash hard, and decorate the map like a kid who’s been left alone with infinite Hot Wheels pieces and no adult supervision. Your goal isn’t just to win — it’s to humiliate gravity, confuse physics, and make your friends question your sanity.
In short: Wreckreation is less “racing simulator” and more “chaos engine wearing a seatbelt.” You’re not just in the driver’s seat — you built the driver’s seat, strapped fireworks to it, and now you’re seeing what happens when you hit the nitro.
I had a good time hanging w/ Tito from MachoNachoMedia. We hung out in my game room & I showed him the Xbox prototype desk light given to Microsoft employees.
Sierra On-Line was the video game company that taught an entire generation two valuable lessons: 1) save early, and 2) save often, because you were probably about to die from looking at a squirrel the wrong way.
This was the house that built adventure gaming — a magical kingdom of pixelated peril where typing “open door” could lead to either a romantic subplot or instant death by snake. Sierra games didn’t just test your puzzle-solving skills; they tested your patience, your spelling, and your ability to recover emotionally from being eaten by a troll again.
The company’s founders, Ken and Roberta Williams, basically invented “clicking things until something happens” — a noble art form that would later become the backbone of modern productivity software. Their titles like King’s Quest, Space Quest, and Leisure Suit Larry gave players everything from fairy-tale heroism to intergalactic janitorial work to… whatever Larry was doing.
Sierra On-Line wasn’t just a game publisher — it was a digital boot camp that toughened gamers for life. You didn’t just play Sierra games. You survived them.
H.E.A.T is the Swedish rock band that sounds like they were forged in the same neon inferno where all 1980s power chords and Aqua Net fumes go when they die heroes. These guys didn’t just bring back melodic hard rock — they dragged it out of a Delorean, slapped on mirrored sunglasses, and handed it a keytar.
Every song sounds like it should be played over a montage of someone triumphantly fixing a motorcycle in slow motion while fireworks go off behind them. Their choruses are so catchy you’ll accidentally start singing them in the shower, the car, and probably during serious life events like job interviews.
Their lead singer belts with the conviction of someone who just found out the world can be saved through the power of rock, and the guitars shred like they’re in a competition to melt all the ice in Scandinavia.
In short: H.E.A.T is the band you blast when you want to turn a mundane grocery run into a stadium tour — pure, unapologetic, spandex-flavored joy.
Join me on an awesome trip to Portland Retro Gaming Expo, where retro dreams come alive! I check out incredible new hardware like the ModRetro M64 clone system, the adorable Vectrex Mini, and even the Intellivision Sprint!
Plus, I had the honor of hosting a panel called “The Legends of Sierra”, celebrating some of the most influential creators in adventure gaming history. And of course, it wouldn’t be PRGE without a massive game pickup haul at the end — from hidden gems to wild finds!
The Xbox is the gigantic, neon-lit refrigerator of the gaming world—massive, powerful, and somehow always humming in the living room like it’s plotting to overtake your entertainment center. Microsoft built it with one philosophy in mind: “More power. Also… would you like Game Pass with that?”
Owning an Xbox means having access to more games than you could play in three lifetimes, but still scrolling for 45 minutes before saying, “Eh… I’ll just replay Halo again.” And if you do play Halo, you instinctively slam your fists on the controller like it’s 2007 and Master Chief personally requires your emotional support.
Sure, the naming conventions are a fever dream (Xbox One, One X, Series X, Series S, X-but-not-that-X), but that’s part of the charm. Xbox is the platform that says, “We know you’re confused, but here—play everything ever made, in 4K, at 120fps. And seriously… just get Game Pass.”
Lossless audio is the promise of hearing every detail exactly as the artist intended—every pluck, breath, and whispered “check, check, one-two” from the recording booth. It’s like someone saying, “Congratulations! You now have perfect sound.” And naturally, you respond, “Amazing! I can’t wait to hear the universe!” Then you press play… and realize it sounds almost exactly like the MP3 you already had.
Suddenly you’re sitting there, squinting at your speakers like they owe you money. You switch back and forth between tracks, convinced the difference is there—has to be there. Your ears perk up, you lean in dramatically… and then you start questioning your entire existence. Is this it? Is this what audiophiles brag about online? Did you just spend $300 on headphones to hear a triangle 0.03% clearer?
Lossless audio is basically the emperor’s new clothes of music formats: technically superior, scientifically beautiful, and a mild emotional letdown when you realize your mortal ears—and that noisy dishwasher in the background—are the real bottleneck.
The Atari 2600 is the lovable caveman of home consoles: blocky, primitive, and somehow still charming despite having the graphical fidelity of refrigerator magnets arranged by a toddler. It’s the system where every character—whether a soldier, a race car, or an alien invader—looked suspiciously like a square trying its best. The joystick was a single red button paired with a stick that wobbled with the confidence of a newborn deer, and yet we treated it like high-tech spacecraft controls.
But the magic was real. With enough imagination, that pixel blob was a dragon, that beep was definitely a laser, and those rainbow lines? Oh yeah—speed lines. The Atari 2600 didn’t just run games; it ran on pure imagination, snacks, and the tears of anyone who lost at E.T. for the 40th time. Despite everything, it remains a legend—the grandparent of gaming. A little slow, a little creaky, but full of stories and always ready to hand you a controller and say, “Back in my day, we didn’t need graphics…”
Atari is basically the cool grandparent of video games — the one who still insists “back in my day, this was cutting-edge” while showing you a square that’s supposed to be a spaceship.
In the ‘70s and ‘80s, Atari was the name. They invented fun you could plug into your TV, brought arcade hits home, and gave us joysticks that doubled as medieval torture devices. Games were simple back then — you weren’t rescuing princesses or exploring open worlds, you were just a dot trying not to die from slightly faster dots.
Atari’s graphics looked like modern art drawn by a calculator, but somehow it worked. Pong? Two rectangles and a pixel. And yet, entire family feuds were born from that thing.
Then came the crash of 1983, when Atari released E.T., a game so bad it practically buried the entire industry — literally, in a desert. But hey, legends never die. Today, Atari lives on as that retro logo you see on t-shirts, reminding everyone of a time when your imagination had better graphics than your console.