Testing PS2 & GAMECUBE on latest ANBERNIC handheld.

Testing PS2 & GAMECUBE on latest ANBERNIC handheld.

Review of the ANBERNIC RG406V playing PS2, Gamecube, Wii and Dreamcast games.

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The sixth generation of gaming consoles, ah! The early 2000s—a glorious era when tech was just powerful enough to bring our gaming dreams to life, yet clunky enough to make us yell at our TV screens. Picture this:

  1. PlayStation 2 – Sony decided to make a console that doubled as a DVD player. No one cared much for DVDs until the PS2 arrived, and then suddenly, everyone’s mom had a reason to let this console into the living room. It had a library of games longer than the Lord of the Rings series, and you could never resist buying more, even if the backlog was a mile deep. But let’s be honest; we all spent more time replaying Grand Theft Auto: San Andreas and running over NPCs.
  2. Xbox – Microsoft’s first foray into the console world, and it showed. This thing was about as subtle as a bulldozer, weighing in heavier than a small child and looking like an oversized VCR on steroids. But it came with Halo, which made it the coolest kid on the block. Multiplayer mayhem on Halo turned living rooms into battlegrounds, and “frag” and “teabag” became part of our vocabularies for the next decade.
  3. Nintendo GameCube – The adorable purple lunchbox that could. Nintendo went for a square design as if they were trolling the competition. Everyone laughed until Super Smash Bros. Melee dropped, and then suddenly no one was laughing because they were all too busy smashing controllers and friendships. It even had a handle, so you could bring it over to a friend’s house—a good thing since you’d need it for Mario Kart Double Dash parties.
  4. Sega Dreamcast – Sega’s final hurrah in the console wars, the Dreamcast was the hip, misunderstood sibling of the generation. It introduced online gaming before any of the others, even though most of us had dial-up Internet slower than a sleepy snail. The Dreamcast had games with more originality than half the consoles since, but its fate was doomed by Sega’s previous console misadventures. It’s like that artist friend you wish had made it big but ended up selling pottery on Etsy.

This generation brought us memory cards, clunky graphics that we thought were “realistic,” and the timeless habit of yelling at your sibling for screen-peeking. If gaming consoles were people, the sixth-gen would be that quirky friend who’s super talented but hasn’t quite figured out how not to make a mess.