BLADE RUNNER for Commodore 64 (1985) Review

BLADE RUNNER for Commodore 64 (1985) Review

Blade Runner on the Commodore 64 was like watching a sci-fi blockbuster through the lens of an 8-bit kaleidoscope—and somehow still loving every minute of it. Released in 1985, this unofficial game was a loose interpretation of the iconic movie, meaning you didn’t exactly feel like Deckard hunting replicants; you felt more like Deckard’s cousin, running a weird intergalactic taxi service. The game’s visual style was pure pixel art magic (for its time), with your “car” flying across a futuristic cityscape that looked like it was designed by a very enthusiastic Etch A Sketch artist.

The gameplay? Pure chaos. You piloted a spinner through Los Angeles 2019 (a very optimistic 1980s take on our future), dodging obstacles and shooting down enemy ships with controls so slippery, they made you question if gravity still existed in this dystopian world. The sound effects were classic Commodore 64 bleep-bloops, though it occasionally felt like your computer was imitating a stressed-out robot. And while there wasn’t much of a storyline, fans still appreciated its effort to capture the movie’s vibe—if by “vibe” you mean “Let’s make it fast, flashy, and a little confusing.” It might not have been a faithful adaptation, but Blade Runner on the C64 had a scrappy charm that made it a cult classic. It’s like the bootleg VHS of games—janky but weirdly endearing.