Category Archives: PC Games

Abxylute 3D One Review — Glasses-Free 3D Is HERE (And It’s Wild)

Experience 3D gaming like it’s supposed to be—no goofy glasses, no headaches, just pure depth-popping goodness. In this video, I dive into the Abxylute 3D One, the world’s first glasses-free 3D PC handheld. We’re talking crisp stereoscopic visuals, PC game compatibility and whether this thing is the next big leap in handheld gaming or just a wild science-fair flex.

I’ll show you how the 3D effect looks, how games run, what works, what… doesn’t, and whether this futuristic little gadget is worth your cash. If you’re into retro, PC gaming, weird tech, or just love a good gimmick that actually works, this one’s for you.

MORE INFO: https://abxylute.com/products/abxylute-3d-one

The Legends of Sierra Panel with Al Lowe, The Coles, Josh Mandel, Mark Seibert, Metal Jesus PRGE 2025

Sierra On-Line was the video game company that taught an entire generation two valuable lessons: 1) save early, and 2) save often, because you were probably about to die from looking at a squirrel the wrong way.

This was the house that built adventure gaming — a magical kingdom of pixelated peril where typing “open door” could lead to either a romantic subplot or instant death by snake. Sierra games didn’t just test your puzzle-solving skills; they tested your patience, your spelling, and your ability to recover emotionally from being eaten by a troll again.

The company’s founders, Ken and Roberta Williams, basically invented “clicking things until something happens” — a noble art form that would later become the backbone of modern productivity software. Their titles like King’s Quest, Space Quest, and Leisure Suit Larry gave players everything from fairy-tale heroism to intergalactic janitorial work to… whatever Larry was doing.

Sierra On-Line wasn’t just a game publisher — it was a digital boot camp that toughened gamers for life. You didn’t just play Sierra games. You survived them.

Computer games you (probably) didn’t know existed!

Think you know every computer game? Think again! I’m diving into the weird, wild, and overlooked world of games you (probably) never knew existed—obscure gems, bizarre experiments, and hidden titles that might just surprise you! WATCH >> https://youtu.be/gPjvhuOs0cQ

GAMES SHOWN:

Homey d. Clown

Revenge of Defender

Beatle Quest

Star Trek BORG

Jaws

Rendezvous with Rama

Psycho: Arcade Quest

Conan

Collecting big box PC games is like adopting a litter of cardboard dinosaurs—massive, glorious, and completely impractical in the modern world. Each one is a shrine to an era when game publishers believed that bigger boxes meant bigger fun, stuffing them with floppy disks, manuals thick enough to stop a bullet, and maybe a novelty item like a cloth map or a fake decoder ring. Shelving them is a workout; one trip to the thrift store can transform your living room into a structural engineering problem. Friends will marvel at your shelf of three-foot-wide neon rectangles while silently wondering if you’re preparing for some kind of retro computer apocalypse.

But oh, the dopamine hit when you crack open a box and find pristine install floppies and a glossy manual that smells faintly of 1996 carpet glue. It’s part history, part treasure hunt, and part self-inflicted storage crisis. You’ll pay five bucks for a game you’ll never play just because the box art features a wizard holding a CD-ROM like the Holy Grail. And while modern gamers brag about terabytes of digital libraries, you can smugly point to your fortress of cardboard and say, “These games don’t just live in the cloud—they are the cloud, if the cloud weighed forty pounds and smelled faintly of basement nostalgia.”

THE MOST INSANE DIG OF MY ENTIRE LIFE

Collecting big box PC games is basically the nerd equivalent of hoarding Fabergé eggs — except instead of jeweled treasures, you’ve got a wall of cardboard bricks the size of cereal boxes that once contained a single floppy disk and 200 pages of manuals.

There’s something magical about them, though. Modern games give you a digital download code; big box games gave you a phone book of installation instructions, a map, a novella explaining the backstory, and maybe even a floppy with “shareware” just to tease you. Buying Myst back then felt like adopting a small library.

The boxes themselves are a workout program. Stack a few dozen on a shelf and suddenly you’re living inside a Jenga tower of DOS-era nostalgia. Move apartments? Congratulations, you’ve just volunteered to carry 75 pounds of King’s Quest across town. And of course, the one you want is always on the top shelf, behind Flight Simulator 98 and Oregon Trail Deluxe, so now you’re climbing like Indiana Jones in a temple made of cardboard.

And the collector’s mindset is hilarious: “Yes, I know I own Doom in every format ever made, but this one has the rare sticker variant AND the slightly less crushed corner. Totally worth $200.”

In the end, collecting big box PC games isn’t just about the games — it’s about preserving an era where packaging was bigger than the monitor you played it on. Plus, let’s be honest: half the joy is showing off to your friends like, “See this box? This one game required 12 floppy disks. TWELVE. Kids these days don’t know the struggle.”

Interview: Dorian Hart on Looking Glass Studios & Irrational Games

🎮 Games Dorian Hart Worked On

🧙‍♂️ Ultima Underworld II: Labyrinth of Worlds (1993)

Dorian’s journey began with this immersive dungeon crawler. It was like D&D, but your party was just you, and the dungeon was a maze designed by someone who hated you.

🤖 System Shock (1994)

A pioneering first-person shooter where you battled a rogue AI named SHODAN. It was like arguing with your smart toaster, but the toaster had lasers and a god complex.

🚀 Terra Nova: Strike Force Centauri (1996)

As the lead designer, Dorian crafted this tactical shooter with powered armor suits. Think of it as “Mechs Gone Wild,” but with more strategy and fewer spring breaks.

🕵️ Thief: The Dark Project (1998)

Dorian helped design this stealth game where you played as a master thief. It taught players that the best way to deal with guards was to hide in shadows and hope they had poor peripheral vision.

🧟 System Shock 2 (1999)

He returned to the world of rogue AIs and added zombies to the mix. Because nothing says “fun” like being chased by undead cyborgs in zero gravity.

🦸 Freedom Force vs. The 3rd Reich (2005)

Dorian co-led the design of this superhero strategy game. It was like a comic book come to life, complete with over-the-top villains and heroes who shouted their attack names.

🃏 Card Hunter (2013)

Combining tabletop RPGs with collectible card games, Dorian helped create this love letter to nerd culture. It was like playing D&D with cards, minus the snack crumbs on your character sheet.

My Favorite Retro PC Games (and how to play them today)

I’m diving into the Golden Age of PC gaming (Win98/XP) and sharing some of my favorite retro PC games and how to play them today! These games have a timeless appeal and still resonate with players!

GAMES SHOWN:
No One Lives Forever 1 & 2
NOX
Star Trek Voyager: Elite Force 1 & 2
Gabriel Knight: Sins of the Father
Vampire the Masquerade Bloodlines
Thief 1 & 2

PC gaming in the late ’90s and early 2000s—a time when computers were beige, monitors were deeper than they were wide, and installing a game meant you were probably going to war… not in-game, but with your system’s drivers.

Graphics Cards
You weren’t just a gamer; you were an amateur electrician. Want to play Half-Life? Better make a blood sacrifice to the gods of DirectX and hope your Voodoo2 card doesn’t start smoking. Oh, and if you had a TNT2 or, dare we say, a GeForce—congrats, you were the king of the LAN party (more on that chaos in a sec).

Game Installations
Games came on 4 CDs or, if you were lucky, a single glorious DVD-ROM. You’d click “Install” and then go make a sandwich, take a nap, and maybe grow a beard while the progress bar pretended to move. And woe to you if you lost Disc 2. That game was now just a very shiny coaster.

Internet Gaming
Online multiplayer meant two things: dial-up and lag. You’d be mid-Quake III Arena duel when your mom picked up the phone and boom, connection gone. Entire friendships were lost over 56k modems and someone yelling, “Stop downloading music, I’m trying to play StarCraft!”

Sound Cards
If you heard your game in surround sound, that meant you either had a Sound Blaster Live! or your rich friend did. Everyone else? Enjoyed Duke Nukem through the soothing buzz of mono PC speaker bleeps.

System Requirements
Every game box came with specs written in a language only wizards understood: “Pentium II 266 MHz, 64MB RAM, 3D accelerator required.” You’d read it and think, “I might be able to run this if I close Microsoft Word first.”

Ah, it was messy, it was glitchy, it was wonderful—and somehow, games felt like magic despite everything trying to stop them from running.

OneXPlayer G1 Gaming PC – It’s Powerful…but WEIRD

The OneXPlayer G1 is like a gaming laptop and a Steam Deck had a wild night out and accidentally created a boxy, overpowered handheld that can run Cyberpunk 2077 and give you a forearm workout. It’s the device for people who think, “Sure, I want portability—but I also want all the frames, a full keyboard, and a controller that cramps.” MORE INFO: https://bit.ly/43qnp59

A look back at Wing Commander (1990 PC Game)

Modern Vintage Gamer takes us back to what made the original Wing Commander PC game so special.

Wing Commander is like jumping into a soap opera… in space! Imagine you’re a hotshot pilot battling evil feline overlords called the Kilrathi (think if your cat grew up on bad vibes and space lasers). Your job? To protect the galaxy while bantering with crew members who have enough drama to fill a few seasons of Days of Our Lives. Between missions, you wander the ship like it’s a floating high school, bonding with friends and frenemies alike, where everyone’s perpetually one botched mission away from a total meltdown. It’s basically Top Gun meets The Lion King—if Simba had claws and wanted to vaporize you.

Then there’s the gameplay, which serves up a blend of dogfighting chaos and cinematic tension. One moment, you’re blasting through Kilrathi fighters with a grin, the next you’re facing a mission briefing that sounds suspiciously like an episode recap from Battlestar Galactica. Sometimes you’re sent on reconnaissance (a.k.a. “please don’t die, we need intel”), but more often you’re thrown into the galactic version of a food fight—except the food is lasers, and the lunchroom is filled with explosions. It’s frantic, cheesy, and gloriously over-the-top, making it the perfect interstellar drama for anyone who ever wanted to fight space cats while managing their crewmates’ emotional baggage.

Play 7000 PC DOS games quickly and easily (eXoDOS Review)

The eXoDOS project is like a digital Noah’s Ark for DOS games, meticulously rescuing and preserving thousands of PC classics from the treacherous seas of obsolescence. Imagine a pixelated Indiana Jones, armed not with a whip but with an external hard drive, bravely navigating the dusty catacombs of abandonware to unearth treasures like “Commander Keen” and “William Shatner’s TekWar”.
https://www.retro-exo.com/exodos.html

Star Wars: Dark Forces Remaster (2024) REVIEW

Nightdive Studios remastered the classic Star Wars Dark Forces game for modern consoles and PC, upgrading the graphics & music as well as including a bunch of developer behind the scenes content. Can they improve on one of the best Star Wars games ever made? Check out my review!
More info: https://www.nightdivestudios.com

“Star Wars: Dark Forces” stands as a seminal milestone in the realm of video game adaptations of the beloved science fiction franchise. Released in 1995 by LucasArts, this first-person shooter immersed players in the expansive Star Wars universe, offering a gripping narrative set within the Galactic Empire’s oppressive regime. Players assumed the role of Kyle Katarn, a skilled mercenary tasked with thwarting the sinister plans of the Empire, including the development of the dreaded Death Star. Through a combination of intense action sequences, intricate level design, and a richly crafted storyline, “Dark Forces” captivated audiences, earning widespread acclaim for its innovative gameplay mechanics and faithful adherence to the Star Wars mythos.

With its groundbreaking features, “Star Wars: Dark Forces” left an indelible mark on the gaming landscape, influencing subsequent titles in the genre and cementing its status as a classic. The game introduced players to an array of iconic Star Wars locales, from the industrial depths of Imperial bases to the sprawling expanses of alien worlds. Furthermore, its dynamic blend of exploration, puzzle-solving, and intense combat offered a multifaceted gaming experience that resonated with audiences of all ages. Even decades after its release, “Dark Forces” continues to hold a special place in the hearts of gamers, serving as a testament to the enduring power and cultural significance of the Star Wars franchise in the realm of interactive entertainment.