Trolls Could Have Just Killed Movie Theaters | SJU Hosted by Roth Cornet (@RothCornet) Featuring: Spencer GIlbert (@SpencerJGilbert), Joe Starr (@joestarr187) & Danielle Radford (@danielleradford) Produced by Ryan O’Toole (@ryanohtrue) Tech Director: Jonathan Moulton
Category Archives: Movies
10 Slasher Movies That Broke All The Rules (SPOILERS)
https://youtu.be/avlmdCfoMOk
Why Did I Love 007 Nightfire?
10 Best Movie Deaths Of The Decade
For whom the movie bells tolled…
The Virtual Production of The Mandalorian, Season One
Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers Greig Fraser and Barry Baz Idoine, and the episodic directors the ability to make concrete creative choices for visual effects-driven work during photography and achieve real-time in-camera composites on set.
The technology and workflow required to make in-camera compositing and effects practical for on-set use combined the ingenuity of partners such as Golem Creations, Fuse, Lux Machina, Profile Studios, and ARRI together with ILM’s StageCraft virtual production filmmaking platform and ultimately the real-time interactivity of the Unreal Engine platform.
Virtual sets in Mandalorian – VFX & Unreal game engine
Take a look how Star Wars again pushed the limits of visual effects, by using “virtual sets” in Mandalorian, with help of Unreal Engine.
Sonic the Hedgehog – Movie Review
While this family-friendly action-comedy suffers from a simplistic story and leans too heavily on tired visual cliches, Sonic the Hedgehog is nevertheless boosted by solid performances from Ben Schwartz and Jim Carrey as Sonic and Dr. Robotnik, respectively.
Birds of Prey Movie Review
Birds of Prey is a madcap joyride that puts Harley in the driver’s seat, but sometimes leaves her cohorts in the dust. Check out our Birds of Prey review!
Massive Blu Ray DVD Collection and Movie Room Tour
Possibly the biggest and best movie collection you’ll see today. VHS, DVD, Blu-ray, Laserdisc, collector’s edition and so much more!
How Movie Trailers Are Created | Vanity Fair
Movie marketing expert and creative director Jessica Fox takes us through the steps of creating a successful movie trailer. From the collaborative process that takes place between filmmakers, studios and creative agencies to audience testing, she breaks down how each play a role in deciding how much is shown, what stories are told, and why trailers tease missing scenes from the film’s final cut.