Category Archives: Metal Jesus Likes

Sega Neptune Project – a Sega Genesis and 32X onto a single board

The Neptune Project: ► Project Github: https://github.com/Board-Folk/Neptune ► Follow COSAM: https://x.com/cosam_the_great?lang=en

The Sega Neptune, the Bigfoot of gaming consoles—some say it existed in prototype form, others claim it was just a fever dream brought on by Sega’s caffeine-fueled brainstorming sessions in the ‘90s. Either way, this mythical beast was supposed to be a Sega Genesis and 32X hybrid, combining two things that Sega fans already had separately into one convenient package…

Why Was It Special?

  • It would have saved gamers the hassle of duct-taping their Genesis and 32X together like a Frankenstein creation.

  • No need for extra cables! (A big deal in the era where Sega consoles needed more wires than a ‘90s home office.)

  • It had a cool name! Seriously, “Neptune” made it sound like it could survive in deep space… unlike the Saturn, which actually launched and promptly sank like a gas giant in quicksand.

Why Did It Never Come Out?

By the time Sega was maybe, possibly, sort of ready to release it, the Sega Saturn was already on the horizon. Sega realized that selling a console that was technically two years outdated was probably not the best strategy—although, let’s be honest, that never stopped them before.

Thus, the Neptune was unceremoniously abandoned, joining the ranks of lost Sega hardware like the Sega Pluto and the Dreamcast’s dignity post-2001. Today, it remains a legend, whispered about in retro gaming circles—the console that could have been, but probably would have been a bad idea anyway.

The Rise and Fall of the SSX game series. 😢

The SSX series is what happens when someone says, “What if we made snowboarding… but completely unhinged?” and then followed through with maximum chaos. Short for Snowboard Supercross, SSX first launched in 2000 and instantly turned the slopes into a gravity-defying playground. Forget realistic snowboarding — in SSX, you could launch yourself 300 feet into the air, pull off a triple backflip while grabbing your board with one pinky, and still have time to wink at the camera before landing perfectly. The game didn’t care about physics; it cared about style.

Every SSX game had the same core philosophy: snowboard like you have a death wish, rack up points, and look cool doing it. The characters were all basically extreme sports superheroes — like Mac, the lovable goofball who treated snowboarding like a rock concert, or Elise, who probably did double backflips just to grab a sandwich. The courses were pure chaos, ranging from death-defying mountain peaks to neon-lit night runs, and the soundtrack? Absolute fire. (Jurassic 5 while shredding a glacier? Yes, please.) By the time SSX Tricky came out, the series had achieved cult status, teaching players that if you’re not pulling off a mid-air worm while flying over a bottomless ravine, are you even snowboarding?

The MOST I have ever spent on SINGLE GAME! EYE WATERING! – TheGebs24

TheGebs24 is like stepping into a cozy, neon-lit gaming den where nostalgia flows as freely as Mountain Dew at a LAN party. Hosted by Gemma, a retro gaming enthusiast with the energy of someone who just found a sealed copy of EarthBound, the channel is a delightful deep-dive into classic gaming, rare finds, and unfiltered gaming passion. Whether she’s unboxing a haul of vintage games, exploring hidden gems on forgotten consoles, or just waxing poetic about the glory days of the PlayStation 1, TheGebs24 feels less like a YouTube channel and more like hanging out with your coolest gaming-obsessed friend.

The real magic of TheGebs24 is Gemma’s ability to make any game — no matter how obscure — sound like a lost treasure. She could find a dusty copy of Bubsy 3D at a thrift store and still make you think, “Hmm… maybe I should give that a go.” Her collection tours are like walking through a time machine packed with NES, Mega Drive, and GameCubegoodness, and her commentary is always served with a generous side of humor. Plus, she has a genuine love for gaming history, which means you’ll come for the retro game hauls but stay for the heartfelt passion. Watching TheGebs24 is basically a nostalgic rollercoaster — one minute you’re reminiscing about Crash Bandicoot, the next you’re googling how much a Sega Saturn costs on eBay.

When a dedicated collector desperately needs money… Pixel Game Squad

Pixel Game Squad is like if a group of friends accidentally stumbled into a retro game goldmine and decided to film the whole adventure — and thank goodness they did. Led by Riff, the high-energy, perpetually-excited captain of the squad, the channel is a beautiful, chaotic mix of garage sales, flea markets, and thrift store treasure hunts, all in the name of finding retro video game gold. One minute they’re uncovering a rare Nintendo 64 game for $5, the next they’re losing their minds over a box of GameCube games in someone’s dusty attic. It’s like Antiques Roadshow, but with way more yelling and way cooler stuff.

The magic of Pixel Game Squad is that it’s less about the games and more about the vibe. Every episode feels like you’ve been invited to tag along on a Saturday morning game hunt, complete with hilarious banter, nostalgic deep-dives, and the occasional debate over whether Super Mario Bros. 2 was a dream or a conspiracy. Riff’s enthusiasm is infectious — he could find a copy of Madden 2003 and still act like he just discovered the Ark of the Covenant. And the squad? A lovable mix of game collectors, retro enthusiasts, and general mischief-makers who turn every game hunt into a mini-adventure. Whether they’re scoring a boxed NES at a swap meet or just goofing off in someone’s garage, Pixel Game Squad captures the pure, unfiltered joy of being a retro game nerd — and they make you want to grab your own Game Boy and hit the thrift stores immediately.

Ranking the Difficulty of Every Mario Game | Nintendo

The Mario games are basically the story of one very determined plumber with a questionable work-life balance. For over four decades, Mario has been sprinting, jumping, and power-sliding his way through the Mushroom Kingdom, rescuing Princess Peach from Bowser — a giant, fire-breathing turtle who apparently has nothing better to do. Every game starts with the same setup: Peach gets kidnapped, Mario shrugs, eats a mushroom, and risks his life navigating lava pits and haunted castles while Bowser probably just sits around watching turtle Netflix. And yet, we love it.

The brilliance of Mario games is how they somehow make plumbing-related activities thrilling. One minute you’re dodging sentient cacti in the desert, the next you’re riding a dinosaur (Yoshi) who will absolutely abandon you if you jump off a cliff. Power-ups range from practical (fireballs) to delightfully absurd (turning into a flying raccoon… for some reason). And despite Mario’s questionable career progression — plumber, doctor, kart racer, Olympic athlete — he never seems to ask for a day off. But hey, as long as Bowser keeps kidnapping Peach, Mario will keep stomping on turtles, eating questionable fungi, and reminding us all that the best adventures start with “Wahoo!”.

Most Expensive PS3 Games In Our Collection | Gaming Off The Grid

The PlayStation 3 — Sony’s futuristic black monolith of gaming — crash-landed in living rooms in 2006, looking like a sleek, alien artifact designed to summon extraterrestrial life. Weighing roughly the same as a small dog and radiating enough heat to cook a Hot Pocket, the PS3 was a technological marvel of its time. It boasted a Blu-ray player (a huge flex in 2006), stunning HD graphics, and a controller that, while wireless, still clung to its ancestors with the same button layout from the PS1. And let’s not forget the iconic startup sound — a celestial chime that made you feel like you were about to embark on an interstellar journey, when really, you were just booting up LittleBigPlanet.

However, the PS3 wasn’t without its quirks. The launch model came with a price tag so high ($599!) that it felt like Sony was daring you to buy it. Early adopters also faced the infamous “Yellow Light of Death,” which was basically the console’s way of politely imploding. And the online service? Free — but also held together with duct tape and hope. Yet despite its rough start, the PS3 blossomed into a legendary console, delivering classics like Uncharted 2, The Last of Us, and Metal Gear Solid 4. It was a machine that, in its own charmingly complicated way, helped redefine gaming and laid the groundwork for the powerhouse that Sony would become. Plus, it made a pretty decent space heater in the winter.

John Riggs Paid $1100 for a video game collection… FOR 1 GAME!!!!

John Riggs is like your cool retro-gaming uncle who somehow knows every obscure NES game, can fix a busted cartridge with a mystical wiggle, and still has time to hit up every regional swap meet for hidden gems. With his signature beanie, dad-joke delivery, and an unshakable love for all things old-school gaming, he’s the guy who’ll excitedly tell you about a weird Japanese Famicom game that “never made it to the States, but totally should have.” His channel is a delightful mix of nostalgia, game restoration, and food reviews—because what’s a good gaming session without a questionable gas station snack to go with it?

He’s also got a superpower: bringing dead games back to life. If you’ve got a cartridge that won’t boot, he’ll pop it open, work some voodoo with a cotton swab and a screwdriver, and suddenly—boom—your childhood memories are playable again. And while he’s mostly about gaming, his love of junk food and random pop culture deep dives make every video feel like hanging out in a basement full of CRT TVs, Doritos crumbs, and pure, unfiltered 80s and 90s energy. If you ever wanted a gaming channel run by a guy who could talk about rare Sega Genesis prototypes and rank the best convenience store taquitos in the same breath, John Riggs is your guy.

Games That Push Hardware Limits #12

5 Outrageous Lies about Game Sack (that may be true)

  • Joe from Game Sack secretly records all episodes from inside a massive, underground video game vault guarded by cybernetic Sega Genesis consoles. The vault is so vast that he once got lost for three weeks in the Neo Geo aisle.

  • Every episode of Game Sack is actually filmed in one continuous take with no script—Joe just absorbs game knowledge directly from cartridges by holding them to his forehead like a video game shaman.

  • The real reason Dave left the show is that he ascended to a higher plane of existence where all games run at 60 FPS, have no lag, and every controller D-pad is perfectly responsive.

  • Game Sack was once approached by Hollywood to turn the channel into a big-budget action movie, but Joe turned it down because they insisted on replacing his collection with NFTs of PlayStation demo discs.

  • Joe doesn’t actually own a single video game—he just green-screens everything and has been winging it for over a decade, fooling us all with pure confidence and a suspiciously large library of stock footage.

Lies? Truth? You decide.

I FORCED Myself to Play Daggerfall in 2025

The Elder Scrolls II: Daggerfall is what happens when a game studio says, “Let’s make an RPG so massive that players will never see the whole thing, and then let’s make it brutally unforgiving just for fun.” Released in 1996, Daggerfallgives you a world roughly the size of Great Britain, filled with thousands of towns, dungeons, and NPCs who seem to have taken a solemn vow to never give clear directions. You’ll start off as a wannabe hero who can barely swing a sword, only to be thrown into a world where rats and bats can absolutely wreck you in a dark dungeon that looks suspiciously like an Escher painting. And good luck climbing out of a pit without breaking both legs, because gravity in Daggerfall takes no prisoners.

Then there’s the game’s infamous randomness. Quests are generated like a medieval fantasy fever dream—one moment, you’re fetching a lost family heirloom; the next, you’re realizing the heirloom is in a dungeon the size of a small city, filled with angry skeletons and hallways that loop back on themselves just to mess with you. But the real magic of Daggerfall is in its janky yet ambitious mechanics—like the ability to turn into a werewolf, climb walls like Spider-Man, and buy property in almost every city (though good luck paying taxes). It’s a game where you can get lost, both figuratively and literally, for hundreds of hours, and despite all its quirks, it remains a beloved, beautifully chaotic masterpiece of old-school RPG design.

Delorean Time Machine may be the MOST FUN you can have owning a car!

The DeLorean DMC-12 is the perfect example of what happens when a car is designed for cool factor first, practicality last. With its stainless steel body, gull-wing doors, and an engine that could barely outrun a determined jogger, the DeLorean was less of a speed machine and more of a conversation starter. Sure, it looked like it belonged in the future, but in reality, it had all the horsepower of a rebellious lawnmower. Yet somehow, this quirky, underpowered, over-stylized car became one of the most iconic vehicles in cinematic history—thanks to one tiny modification: a flux capacitor.

Enter Back to the Future, the only movie that could convince us a DeLorean could hit 88 mph without a strong tailwind and divine intervention. With a little Hollywood magic (and a lot of plutonium), this car transformed from an automotive oddity into a time-traveling legend. It wasn’t just a car—it was a gateway to adventure, paradoxes, and some very questionable alterations to the space-time continuum. And let’s be honest, nobody watches Back to the Future without immediately wondering, “Could I daily drive a DeLorean?”—before remembering that opening the doors in a tight parking space would require the flexibility of a gymnast.