Summary: Starting in January 2028, all new games released for PlayStation will be digital-only, with no physical disc versions produced. Games released before that date will continue to be available on disc. Sony says the move reflects the growing consumer preference for digital purchases and will allow the company to focus on expanding digital access while still giving players the choice to buy games through either the PlayStation Store or participating retailers.
Rush is one of those rare bands that managed to be wildly ambitious without ever losing its soul. Over four decades, the trio blended progressive rock, hard rock, science fiction, philosophy, and pure musical virtuosity into a sound that was uniquely their own. The chemistry between Geddy Lee, Alex Lifeson, and Neil Peart was nothing short of remarkable, producing songs that could be technically dazzling one moment and deeply emotional the next. Whether tackling epic concepts in tracks like “2112” or crafting radio classics such as “Tom Sawyer” and “Limelight,” Rush consistently challenged listeners while remaining incredibly entertaining. Their dedication to musicianship, creativity, and artistic independence earned them a fiercely loyal fanbase and a legacy that continues to inspire generations of rock and metal musicians.
Few bands have pushed the boundaries of progressive metal quite like Dream Theater. Combining jaw-dropping technical skill with memorable songwriting, the band has spent decades creating epic albums filled with intricate rhythms, soaring melodies, and ambitious concepts. Each member is a virtuoso in their own right, yet their music never feels like a simple showcase of talent. From thunderous riffs and lightning-fast solos to emotional ballads and sprawling 20-minute masterpieces, Dream Theater continually delivers music that rewards both casual listeners and dedicated fans. Their willingness to experiment while staying true to their signature sound has earned them a passionate global following and cemented their place as one of the most influential progressive metal bands of all time.
For many gamers, E3 wasn’t just a trade show, it was Christmas morning stretched across an entire week. Every June, the gaming world seemed to stop what it was doing and gather around glowing screens to watch surprise announcements, dramatic stage presentations, and jaw-dropping game reveals. Whether it was a new console, a long-awaited sequel, or an unexpected comeback from a beloved franchise, E3 created a shared sense of excitement that united millions of players. The anticipation leading up to each press conference was almost as thrilling as the announcements themselves.
Beyond the games, E3 was a celebration of gaming culture. It brought together developers, journalists, content creators, and fans from around the world under one roof. The show floor buzzed with energy, packed with giant displays, playable demos, and enthusiastic crowds eager to experience the future of gaming. Even for those watching from home, E3 felt like an event where anything could happen. It was a yearly reminder of why people fell in love with video games in the first place: discovery, imagination, and the excitement of seeing what’s next.
Not every great game needs to be a 100-hour epic. In this video, I’m sharing 8 amazing games you can beat in a single weekend. From hidden gems to modern classics, these short but unforgettable experiences can be finished in 5 to 6 hours or less, with some taking only as long as a movie. If you’re looking for something fantastic to play this weekend, this list has you covered.
GAMES SHOWN:
Wavetale
Tinykin
The Gardens Between
The Artful Escape
Parking Garage Rally Circuit
Planet of Lana
The Pedestrian
Somerville
The Digital Foundry team dives into one of gaming’s most fascinating mysteries: why perfectly rational adults keep buying the exact same game over and over again.
From higher frame rates and sharper graphics to new hardware and the irresistible urge to answer questions nobody asked, the crew explores the many reasons gamers choose to “double dip.” Is it the promise of technical perfection? A desire to see how a favorite title performs on new hardware? Or simply the inability to walk past a sale without convincing themselves they absolutely need a fourth copy of the same game?
Meet Joe Harmon, a former NC State graduate student who apparently looked at the automotive industry and thought, “You know what modern supercars need? More lumber.”
What followed was a seven-year odyssey of engineering, determination, and countless opportunities for someone to say, “Joe, this is a terrible idea.” Fortunately, nobody did. With the help of friends, fellow students, and his future wife (who was still evaluating her life choices as his girlfriend at the time), Joe set out to build a fully functional wooden supercar.
The result was “Splinter,” a vehicle so ambitious that Joe frequently had to invent custom tools just to create the parts he imagined. Along the way, there were triumphs, setbacks, engineering puzzles, and probably more sawdust than any supercar project in history.
Join Tom and Joe as they explore the incredible build process, the highs and lows of the journey, and how a seemingly absurd idea transformed into one of the most unique supercars ever built. Because sometimes the difference between genius and insanity is simply finishing the project.
Is the $200 Morph 2K the retro upscaler we’ve been waiting for? With 1080p and 1440p output, ultra-low latency, motion-adaptive deinterlacing, CRT filters, WiFi updates, and lossless color processing, it packs a ton of features into an affordable package. But does it actually deliver? I put it to the test in my full review. https://www.pixelfx.co
Six months later they’re reading forum posts at 2 a.m., own three amplifiers, four pairs of headphones, and have opinions about copper purity that rival a metallurgical engineer.
Their natural habitat is a dimly lit room where they sit perfectly still, eyes closed, listening to a jazz recording made in 1962.
If someone walks in and says, “Can you turn it up?” the audiophile responds:
“No. The volume is precisely calibrated.”
The funny thing is that audiophiles are often chasing a magical destination called audio nirvana, a place where the music sounds absolutely perfect. The catch is that reaching audio nirvana immediately creates a new problem:
“What if it could sound 3% better?”
And thus the quest continues, powered by curiosity, passion, and an alarming number of cables.
The original Tron was about a guy getting sucked into a computer. Tron: Legacy was about a guy getting sucked into a computer with better lighting. Tron: Ares flips the script and says:
“What if the computer came to us?”
Enter Ares, an advanced program played by Jared Leto, who appears to arrive in the real world looking like he just stepped out of a cyberpunk fashion catalog that costs more than most houses.
The movie seems determined to answer several important scientific questions:
How many neon-lit motorcycles are too many? (The answer is apparently “there is no upper limit.”)
Can a red light cycle make ordinary traffic look embarrassingly outdated?
What happens when artificial intelligence discovers it has a better wardrobe than humanity?
Visually, it looks like someone spilled a bucket of glowing red LEDs across a major city and then handed the special effects team an unlimited energy drink budget.
The vibe is less “computer nerd trapped in a machine” and more:
“The Grid has filed paperwork and is now expanding internationally.”
If Tron: Legacy felt like a Daft Punk music video that accidentally became a movie, Tron: Ares looks like a cybernetic invasion wrapped inside a luxury sports car commercial, powered by enough neon to make an entire arcade from 1982 weep tears of joy.