Nintendo Famicom Disk System – Buying Guide + Best Games!

Family Computer Disk System was released only in Japan in 1986 and uses floppy disks to store retail games and save games. John Riggs is a collector of the system and shares his knowledge of the system and what games you will want to pick up day 1.

GAMES SHOWN:
The Miracle of Almana
Meikyū Jiin Dababa
Yume Kōjō: Doki Doki Panic
The Mysterious Murasame Castle
Falsion
Vs. Excitebike
Kick Challenger: Air Foot
Bio Miracle-I’m Upa
Otocky

Pound Challenger SNES HD Clone Review

The Challenger is another SNES clone console that allows you to play your classic SNES games on both a classic/modern TV set with AV and HDMI hookups. Priced at $49.99, includes two wired controllers, 4:3/16:9 aspect ratio switch, as well as a PAL/NTSC region switch. In this video, I do an unboxing, test various games, and give my thoughts on this how the console functions.

Tragically Cancelled – Investigating StarCraft: Ghost

It had been four years since Blizzard released StarCraft, and its expansion, Brood War for the PC. The science fiction-themed real-time strategy game proved to be a critical and commercial smash upon its release in 1998, drawing in millions of players around the globe to battle for the fate of humanity – or rather, the “Terrans” – in the game’s riveting single-player campaign, and trade wits in its competitive multiplayer mode. It was a revelation for both casual and professional fans of the genre – and they wanted more.

Their wishes would be answered when Blizzard and Nihilistic Software would reveal StarCraft: Ghost, an action-stealth game set in the StarCraft universe, for home consoles. Centered on Nova, a powerful and deadly psionic warrior, Ghost quickly became a highly anticipated game due to its ambitious and varied combat system, and for offering a novel new way to experience a beloved universe.

However, despite a strong initial showing, Ghost would spend the next several years fighting for its life. Revisions, delays, and a change in development studio would push the game further and further into the periphery – before disappearing entirely. Ghost would become its very own namesake; always up in the air in the sea of possibility, but never tangible. And yet from its corpse, Nova would survive, slowly becoming one of the StarCraft universe’s biggest characters thanks to a litany of multimedia appearances.

This is the story of StarCraft: Ghost.