If you think you’ve been hearing full-quality audio from your portable CD player…I have some bad news for you.

If you think you’ve been hearing full-quality audio from your portable CD player…I have some bad news for you.
We finally get to shop at the toy store of Elisa’s dreams, TOY FEDERATION! The market is pretty wild on toys as well as video games, but you won’t believe how expensive toy CLOTHES are! Come toy hunt with us, even though it’s not video game hunting. We appreciate you watching!
Top 10 Things Collectors Buy:
Action Figures (a.k.a. “Forever in the Package Prisoners”)
Collectors buy plastic superheroes not to play with, but to lovingly stare at through the blister packaging like they’re priceless relics from a lost civilization. Open one? You might as well commit a felony.
Coins (aka “Metal That Won’t Buy Anything”)
There’s nothing like spending hundreds of dollars on coins that can’t even pay for a coffee. But hey, that 1909 wheat penny might be worth $1.07 someday. Maybe.
Comic Books (a.k.a. “Paper Fortunes”)
Collectors will handle a mint-condition comic with the same care as an organ transplant. Reading it? Absolutely not. That’s what the reprints are for, you animal.
Shoes (a.k.a. “Closet Royalty”)
Who knew sneakers could cost more than a semester at college? Collectors will never wear them, of course. That would scuff the sacred rubber. Just look, admire, sniff… maybe cry.
Vinyl Records (a.k.a. “Round Black Nostalgia Frisbees”)
Collectors will insist music sounds better on vinyl, even if their turntable is plugged into a Bluetooth speaker shaped like a cactus. It’s not about the sound—it’s about the vibe. And shelf space.
Stamps (a.k.a. “Tiny Square Regrets from the Past”)
The world’s quietest flex. Nothing says “I’m both refined and slightly unhinged” like a binder full of microscopic portraits of Queen Elizabeth from 1963.
Video Games (a.k.a. “Digital Hoarding, But Fancy”)
Unopened NES games, sealed in plastic, encased in acrylic, stored in a vault… because nothing enhances the gaming experience like never actually playing them.
Vintage Toys (a.k.a. “Childhood Memories, Marked Up 500%”)
That $3 My Little Pony from 1987 is now worth $800, and yes, collectors will judge you if it has “hair frizz.” Nostalgia has a price, and it’s apparently ridiculous.
Baseball Cards (a.k.a. “Cardboard Lottery Tickets”)
Collectors still pray to the gods of Topps and Upper Deck, hoping one day their garage full of mustachioed shortstops from 1989 will finally become worth enough to retire.
Cars (a.k.a. “Garage Queens”)
Classic car collectors are a special breed: they spend six figures on a vehicle, then treat it like an art exhibit. “Don’t touch the paint. Don’t drive it. Just bask in its chrome glory.” They’ve driven it exactly once—onto the trailer.
Collecting: because adulthood needs hobbies, and hoarding needs better branding.
Here’s a recap of how the launch of my indie dice deckbuilding roguelike for the playdate has made after 3 months. Go check the game out!!! Catalog – https://play.date/games/ribbit-rogue/
The PlayDate handheld is the little yellow gadget that looks like it escaped from a 1980s science fair and crash-landed in a minimalist design studio. With a black-and-white screen that says, “Color is for cowards,” and a crank on the side that screams, “Yes, I’m serious,” the PlayDate is like if a Game Boy and an egg timer had a weird, artsy baby. It doesn’t play Fortnite, it doesn’t stream Netflix, and it sure as hell doesn’t know what 4K is. But it does deliver bite-sized games in weekly doses like some sort of video game advent calendar run by quirky indie elves.
Playing the PlayDate feels like joining a secret club of eccentric game developers and nostalgia-addicted hipsters. It’s not about high scores—it’s about high vibes. One minute you’re using the crank to reel in fish or pilot a paper plane, the next you’re wondering if this thing is even legal in a world dominated by triple-A realism. It’s so charming, so self-aware, and so unapologetically weird that you start to believe the crank is the future of gaming. Move over dual analog sticks—Papa needs to crank.
The ONEXSUGAR is a wild handheld that transforms into dual-screen mode for DS/3DS games. It runs PS2, Dreamcast, GameCube, classic 8/16-bit, and Android games too. Super versatile—but not cheap 💸.
MORE INFO: https://www.indiegogo.com/projects/onexsugar-1st-dual-screen-transformable-handheld#/
A Retrocon no Brasil é como entrar em um carnaval pixelado onde os anos 80 e 90 nunca acabaram, os CRTs nunca morreram, e a única coisa mais intensa do que o campeonato de Street Fighter é o cheiro de nostalgia depois de 12 horas seguidas de pura empolgação gamer. É um caos glorioso de fãs do Mega Drive discutindo com puristas do Super Nintendo em português, enquanto alguém vestido de Mega Man tenta não tropeçar em um emaranhado de cabos de controle que parece um obstáculo de fase final. Você encontra de tudo, desde cartuchos de Atari cuidadosamente preservados até jogos piratas do Mario onde ele inexplicavelmente luta contra dinossauros com uma metralhadora — e sinceramente, isso só deixa tudo mais incrível.
Mas a Retrocon não é só uma convenção — é uma peregrinação. Pessoas viajam por horas para trocar cartuchos obscuros, conhecer YouTubers com nomes como “Joystick João”, e exibir consoles modificados que rodam todos os jogos já feitos… incluindo Pong em 4K por algum motivo. A energia é parte Comic-Con, parte feira de usados, e parte reunião de família se a sua família só se comunicasse por bleeps, bloops e recordes. Tem cosplay, torneios, música de videogame saindo de caixas de som mais velhas que alguns participantes, e radiação de tubo o suficiente pra transformar suas obturações em antenas. É estranho, maravilhoso, e o melhor lugar do mundo pra discutir se Battletoads era difícil… ou só emocionalmente abusivo.
Ah, the Oregon coast — where the Pacific Ocean crashes into the land with the force of Poseidon throwing a tantrum, and the mist kisses your face like a moody, damp poet. But let’s talk specifically about Brookings and Coos Bay — two coastal gems with the charm of a Wes Anderson movie and the weather of a suspense thriller.
Brookings is like Oregon’s secret garden — if that garden had banana slugs, 70 shades of green, and waves that could bench press your kayak. Known as the “Banana Belt” of Oregon, Brookings gets surprisingly nice weather, which in Oregon terms means “only light rain and occasional sun-induced euphoria.” The beaches are dramatic, with jagged sea stacks rising out of the ocean like ancient stone guardians, or maybe like a goth band posing for an album cover. It’s the kind of place where you half expect Bigfoot to walk by sipping a latte, nod politely, and disappear into the fog.
Coos Bay, on the other hand, feels like the blue-collar poet of the coast. It’s equal parts working port town and nature’s showroom. You’ve got tugboats doing real work while sea lions heckle them from the docks like salty old men. The forests surrounding it are so lush and mossy you’ll wonder if you’ve stumbled into a Tolkien fever dream — all that’s missing is a hobbit bar with artisanal microbrews. And don’t even get me started on Shore Acres State Park, where waves crash against cliffs so hard they basically scream “LOOK AT ME, I’M DRAMATIC!”
In short, the Oregon coast — especially Brookings and Coos Bay — is a place where nature shows off like it’s auditioning for a soap opera: full of beauty, mystery, and a little bit of emotional instability. And we wouldn’t have it any other way.
Goodwill is like a thrift shop crossed with a time machine and sprinkled with just enough mystery to keep you guessing. One moment you’re rifling through 2003-era office chairs, the next you’re holding a ceramic clown head labeled “kitchenware” and wondering if it’s cursed. It’s the only place where you can walk in for a pair of jeans and leave with a bowling trophy, an unopened VHS copy of Space Jam, and mild emotional confusion. It’s retail roulette—except instead of winning money, you win a George Foreman grill from 1999 and an existential crisis.
The beauty of Goodwill is that everything has a backstory… even if you really, really don’t want to know it. That gently used couch? Probably saw more drama than an entire season of The Bachelor. That collection of novelty mugs? They’ve witnessed at least five passive-aggressive workplace coffee thefts. But there’s a treasure-hunting thrill to it—part archaeology dig, part garage sale hosted by your eccentric aunt. You may not always find what you want, but you’ll definitely find something you can awkwardly justify buying.
Programming a modern video game is a bit like trying to build a rocket ship while riding a unicycle through a minefield—blindfolded—while the marketing team shouts, “Can it be done by Friday?” From the developer’s perspective, every feature request feels like a new level of Jumanji. You fix a bug in the physics engine and suddenly NPCs are moonwalking through walls or exploding spontaneously when asked to sit in a chair. Oh, and that beautifully crafted script you wrote? It’s now throwing 800 errors because someone on the art team renamed a folder from “Characters” to “characturs_final_FINAL_v3_REALLYFINAL.psd.”
Then there’s the ever-helpful feedback loop. Players want realism, but not too realistic. Guns should feel heavy, but reload in 0.2 seconds. Horses must poop dynamically, but also parkour like Spider-Man. And don’t forget about cross-platform support! Your code now needs to work flawlessly on a toaster, a smart fridge, and your aunt’s ancient Android tablet. Meanwhile, you’re duct-taping a spaghetti mess of legacy systems and third-party tools, praying the engine doesn’t spontaneously combust when someone opens the pause menu. It’s chaos, it’s madness—and honestly, it’s the best unpaid therapy money can buy.
Pre-ordering physical games is great…but not when you have to wait 5 years for it to arrive. And what’s up with the fake tracking numbers!?!?